POV-Ray : Newsgroups : povray.general : Beech leaf : Re: Beech leaf Server Time
21 Dec 2024 12:25:43 EST (-0500)
  Re: Beech leaf  
From: Bald Eagle
Date: 5 Dec 2024 09:00:00
Message: <web.6751b1bb10d3d811a5a6be6925979125@news.povray.org>
"Chris R" <car### [at] comcastnet> wrote:

> Getting a different texture on the bottom and top of the leaf is a little
> trickier, but can be done by splitting the leaf shape function in half and
> applying a different texture on each half.

I haven't modeled a prototype leaf isosurface yet, but I was wondering:
If the leaf is "extruded" across the x=0, y=0 plane, then I suppose that the
isosurface values could be negated for the entire half of the leaf on one side
of that plane.  Then you could just specify texture and interior_texture to get
both sides of the leaf.

- BW


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