POV-Ray : Newsgroups : povray.general : Beech leaf : Re: Beech leaf Server Time
21 Dec 2024 12:06:41 EST (-0500)
  Re: Beech leaf  
From: Bald Eagle
Date: 4 Dec 2024 16:55:00
Message: <web.6750cf5e10d3d8111f9dae3025979125@news.povray.org>
"Thomas Fester" <tfe### [at] scivitde> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > "Chris R" <car### [at] comcastnet> wrote:
> >
> > > For these, I found an interesting 2-D polar function to start with and started
> > > playing with it to get the edges I wanted.
> >
> > So, presumably you're doing something like this:
> > https://math.stackexchange.com/questions/1587947/the-plot-of-a-leaf
>
> O.k., I see where this is leading to... I would like to include a bit more
> randomness to my leaves, but perhaps one could simply add some small amount of
> variation to the mathematical formula.

Yes - just use a multiple of the function f_noise3d (x,y,z) as a proxy for rand
(Seed)

> For me, the diversity of approaches possible in Pov-Ray is really amazing. I am
> doing this for quite some time, but nevertheless, there are always approaches,
> which I never tried and I have problems to understand...

Just always keep pushing forward.  There's almost always a way to do nearly
anything - we've had so many talented people contribute to the source.  And feel
free to just come up with any idea - a final goal - and ask how you might go
about achieving it.

- BW


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.