POV-Ray : Newsgroups : povray.general : Beech leaf : Re: Beech leaf Server Time
21 Dec 2024 11:33:04 EST (-0500)
  Re: Beech leaf  
From: Bald Eagle
Date: 2 Dec 2024 21:20:00
Message: <web.674e6a0210d3d8111f9dae3025979125@news.povray.org>
"Thomas Fester" <tfe### [at] scivitde> wrote:

> Isn't it weird for how long we are doing this? (But each one of us is also doing
> other things, thanks god...)

Indeed, and we have all learned so much along the way, and met so many
interesting and creative people.

> I have to reflect about your alternative propositions for leaf construction, but
> currently I am trying to adapt my method to a maple leaf. (Pretty difficult)

I think that you will come up with something workable.

> One thing the blob approach does not do (as far as I know) is different textures
> on the upper and lower side of the leaf. That's a pity since most leaves do have
> different textures on their the upper and lower side...

Well, you can always try to make a difference {} of the main leaf and a "cutter"
leaf to subtract away a thin layer from the bottom of the leaf - and the
subtracted surface will have the texture of the "cutter".

If you're still looking for a way to "sculpt" your shape so that it's not a
mathematically flat plane, then take a look at the old "Object Bender" by Chris
Colefax.

Also, Chris R does almost everything with isosurfaces, and he might have some
advice about making an isosurface leaf, which you could then properly bend an
object, like so:

https://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/

- BW


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