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"Thomas Fester" <tfe### [at] scivitde> wrote:
> It took some time, but here is some progress in my "planar-structures-project".
> Why am I using blobs and not bezier patches or triangles. One reason is that I
> have more practice with blobs and no practice with the others. Another reason is
> that I was not satisfied when I tried these techniques long time ago. As far as
> I know these techniques won't give you real objects you can use for
> intersections or something like this. The objects don't have a real thickness.
Hi Thomas,
I like the beech leaf.
The manner in which you're constructing your leaf reminded me of two project
that I worked on many years ago.
And wouldn't you know it: YOU are the guy who provided me with the method to
make my propeller! :D So I've known of, and benefited from your work since
2014.
https://news.povray.org/povray.newusers/thread/%3C53db81e2%241%40news.povray.org%3E/
https://news.povray.org/povray.binaries.images/thread/%3Cweb.53dd26749e0d00ba5e7df57c0%40news.povray.org%3E
LONG thread:
https://news.povray.org/povray.binaries.images/message/%3Cweb.5441f12ccbb3d8155e7df57c0%40news.povray.org%3E/#%3Cweb.54
41f12ccbb3d8155e7df57c0%40news.povray.org%3E
Have you considered using a prism to get a solid object with a "custom" outline?
You could also possibly use mesh/mesh2 with an inside vector. Make the top
surface of the leaf, replicate that with an offset, and then fill in the sides.
to make a "box" for each section of your leaf.
- BW
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