It took some time, but here is some progress in my "planar-structures-project".
Why am I using blobs and not bezier patches or triangles. One reason is that I
have more practice with blobs and no practice with the others. Another reason is
that I was not satisfied when I tried these techniques long time ago. As far as
I know these techniques won't give you real objects you can use for
intersections or something like this. The objects don't have a real thickness.
But anyway, here comes the beech leaf. Youtube-video is available at
https://www.youtube.com/watch?v=nGYIla_mx4I and the scripts under
https://github.com/tjrfester/Modeling-nature-planar-structures.
Now I will try to submit a gif here - let's see how it works...
Post a reply to this message
Attachments:
Download 'beechleaf.gif' (503 KB)
Preview of image 'beechleaf.gif'
|