POV-Ray : Newsgroups : povray.pov4.discussion.general : Suggest v4.0 drop global noise_generator. (yuqk R17 v0.6.11.0) : Re: Suggest v4.0 drop global noise_generator. (yuqk R17 v0.6.11.0) Server Time
21 Dec 2024 11:50:59 EST (-0500)
  Re: Suggest v4.0 drop global noise_generator. (yuqk R17 v0.6.11.0)  
From: Bald Eagle
Date: 29 Nov 2024 09:20:00
Message: <web.6749cd1a91d2d43c6563700825979125@news.povray.org>
I had something bouncing around in the back of my head this morning, and since
this thread concerns the PRNG, I'll drop this here.

If you look at my issue here:
https://news.povray.org/web.650c19af5bb87ec31f9dae3025979125%40news.povray.org

this exposed what I believe to be a long-standing non-uniformity in the returned
values from POV-Ray's built-in PRNG.

Have we taken a deep look at the values that the PRNG returns?

I was examining this from a color_map point of view way back, and I think it
would be good to have something uniform/linear unless otherwise specified.

- BW


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