Nice!
Try it with radiosity and using the background image as an hdr light source:
global_settings {
assumed_gamma 1
#if (Radiosity)
radiosity {
pretrace_start 0.04
pretrace_end 0.01
count 200
recursion_limit 3
nearest_count 10
error_bound 0.5
}
#end
}
#declare Environment =
sphere {
0, 1
hollow on
material {
texture { uv_mapping
pigment {
image_map {
hdr "FILENAME.hdr"
gamma 1.5
map_type 0
interpolate 2
once
}
}
finish {emission 1}
}
interior { ior 1.0 }
}
no_shadow
}
object { Environment scale 1000} // might have to adjust ;)
Post a reply to this message
|