POV-Ray : Newsgroups : povray.general : Convert 313 Cartesian Euler Angles to POV-Ray Coordinates : Re: Convert 313 Cartesian Euler Angles to POV-Ray Coordinates Server Time
25 Apr 2024 23:42:53 EDT (-0400)
  Re: Convert 313 Cartesian Euler Angles to POV-Ray Coordinates  
From: LAP
Date: 9 Sep 2022 10:55:00
Message: <web.631b52e07d53bcda36d75ad24a1f89d@news.povray.org>
>
> Given a rotation matrix in 3D Euclidean space:
>
> | 00 01 02 |
> | 10 11 12 |
> | 20 21 22 |
>
> What is the correct way of transforming this matrix so that it will rotate a
> POV-Ray object in the same way?
>

I neglected to point out that this Euclidean rotation is for an object whose
center of mass is at the origin <0,0,0>.

In POV-Ray it would be the same.  An object is defined with center of mass at
the origin and then rotated.


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