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> I'll work on this more today, and be back later with a link to my github fork.
My fork is over here: https://github.com/jceddy/povray
If you search for "minimum" you are going to find most of my changes.
You can create a minimum distance function with:
#declare fn = function { minimum_distance { object } };
The minimum distance pattern allows a little more control over the simulated
annealing step, but I am currently working on additional changes to expose all
of the relevant tweakable parameters.
At any rate, if you take a look at how I ma using Find_Intersection in the
MinimumDistanceSolver class, that is basically the core trace() functionality
that you had mentioned you are interested in exposing via a function.
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