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"Bald Eagle" <cre### [at] netscapenet> wrote:
> Cousin Ricky <ric### [at] yahoocom> wrote:
>
> > B-splines, though mathematically related to Bezier splines, are a
> > completely different animal, and the b_spline keyword is already used
> > elsewhere in POV-Ray for... B-splines. To repurpose it for quadratic
> > Bezier prisms would be confusing on more than one level.
> >
> > Maybe the keyword "mesh2" is hackish, but for a 2nd degree polynomial,
> > appending a "2" to "bezier" would be totally appropriate.
>
> Let's do the Google thing and "not be evil", by avoiding all confusion,
> conflation, and commingling of Bezier splines, B-splines, NURBS knots, and
> plagiarized Shakespearean literature.
>
> I propose:
>
>
> knot2_b_spline
>...
But, but, but... That confuses me.
When I see the name b-spline I always think of the type of splines used in
NURBS, never Bezier splines. And most (or all ?) splines have knots ?
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
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