POV-Ray : Newsgroups : povray.animations : Disintegration Macro : Re: Disintegration Macro Server Time
28 Oct 2026 14:51:35 EDT (-0400)
  Re: Disintegration Macro  
From: MichaelJF
Date: 27 Oct 2026 15:24:52
Message: <6ae0fa84$1@news.povray.org>
Am 27.10.26 um 12:38 schrieb Maetes:
> I was curious and still am, but after 15 minutes of trial and error I didn't get
> any result.
> Do you have a working example?
> Without it, such code snippets with dozens of macro parameters are rather
> useless.
> 
> The last of my attempts:
> 
> #local oTest = sphere { 0,1 translate y*0 pigment { color rgb <1,1,0> } }
> #local txCut = texture { pigment { color rgb <1,0,1> } }
> 
> //Disintegrate(Obj, Dir, Step, T, Start, Sweep, Jitter, Life, Min_Scale, Speed,
> Spread, Spin, Accel, Seed, Cut_Tex, Cut_Int, Shards)
> 
> Disintegrate(oTest, <0,1,0>, 100, 1.3, 2, 3, 5, 100, 0.1, 0.1, 5, 20, <0,1,0>,
> 7, txCut, 10, 100)
> 
> m
If you are interested in a working explode-macro you may have a look at 
a very old code by Chris Colefax:

https://geocities.restorativland.org/SiliconValley/Lakes/1434/explode.html

Example code is given there. Thanks to Cousin Ricky for for digging up 
the link.


Best regards from 200 km to the southeast,
Michael


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