|
 |
Am 27.10.26 um 12:38 schrieb Maetes:
> I was curious and still am, but after 15 minutes of trial and error I didn't get
> any result.
> Do you have a working example?
> Without it, such code snippets with dozens of macro parameters are rather
> useless.
>
> The last of my attempts:
>
> #local oTest = sphere { 0,1 translate y*0 pigment { color rgb <1,1,0> } }
> #local txCut = texture { pigment { color rgb <1,0,1> } }
>
> //Disintegrate(Obj, Dir, Step, T, Start, Sweep, Jitter, Life, Min_Scale, Speed,
> Spread, Spin, Accel, Seed, Cut_Tex, Cut_Int, Shards)
>
> Disintegrate(oTest, <0,1,0>, 100, 1.3, 2, 3, 5, 100, 0.1, 0.1, 5, 20, <0,1,0>,
> 7, txCut, 10, 100)
>
> m
If you are interested in a working explode-macro you may have a look at
a very old code by Chris Colefax:
https://geocities.restorativland.org/SiliconValley/Lakes/1434/explode.html
Example code is given there. Thanks to Cousin Ricky for for digging up
the link.
Best regards from 200 km to the southeast,
Michael
Post a reply to this message
|
 |