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On 8/17/26 01:31, ingo wrote:
> On 2026-08-16 21:56, William F Pokorny wrote:
>> Results have me wondering how old POV-Ray versions rendered the scene,
>> but I don't have any old compiles handy and no more time to play...
>
> I found it in obscure directory with house renovation files dated 2003
> and 2006. My guess it would have been made with POV-Ray 3.1
>
> ingo
Thank you (& jr) for the additional information.
I woke up this morning remembering I released R15 of yuqk with the
crackle cache disabled (a hack). It was done so I would always have
handy crackle results without bad results due same thread cache
collisions. Running this version showed no changes in the crackle solid
color distribution.
I then decided to read my own yuqk release notes... I ran across this
for R16: "Of note, the dependency the ip_solid option had on the noise
generators was removed."
(ip_solid being yuqk's new internal pattern keyword for solid)
I've updated the release notes for this change to read:
Of note, the dependency the ip_solid option had on the noise generators
was removed. This done so the solid values generated are evenly
distributed between zero and one rather than being a sloppy,
normalized/Gaussian set of values roughly centered about 0.5.
The color differences are due an intentional change to yuqk that I'd
forgotten!
Bill P.
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