On 8/16/26 09:54, ingo wrote:
> Found it
I'm glad you found it, and thanks for posting the code!
I did a number of v3.7 & v3.8 renders vs yuqk renders(a) given the code
is exposed to the, multiple crackle uses within a thread, cache bug in
the v3.7 and v3.8 code.
V3.8 beta 2 image on top and yuqk image on the bottom.
The color distribution looks better for the 'crackle solid' base pattern
in yuqk, but I'm unsure why. I doubt it would be cache fix related - but
maybe? Or, maybe something else with the yuqk re-write of the crackle
code...
Results have me wondering how old POV-Ray versions rendered the scene,
but I don't have any old compiles handy and no more time to play...
In any case, cool code!
Bill P.
(a) - I used 'crackle solid scale 0.3' for the base in the images attached.
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