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On 01/01/2026 13:08, Paul Bourke wrote:
> Physically between 0.5m to 0.8m.
>
> For this process I render them at 6 million triangles, but that is mostly for
> the rigging and editing processes. Then can be safely reduced to about 1 million
> triangles. Currently a single 64Kx64K texture map.
>
> Textured
> https://vimeo.com/1150255426
> And just geometry
> https://vimeo.com/1150255327
>
Thanks so much for this info. Now I am trying to optimize 'Metashape'
process, taking into account 6048 x 4032 resolution of my new camera.
I would like to find a balance between model quality and users
devices performance to extend potential community. Few experiments
show that texture size is a serious limit, so I am producing few
model's versions with 4K, 8K, (16k in future).
Now looking for optimal number of triangles ...
--
YB
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