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On 6/6/25 12:54, jr wrote:
> nightmares, I should not wonder.. will there be a "POV-Ray Yuqk option
> translate" ("Peyote" :-)) utility ?
:-) Yep. Pretty much every day working on this I feel like quitting
again. But, I cannot shake that an options re-work needs to happen for
v4 and the game I want to personally play, so I'm trying hard to push
through to something 'new-working' this time around.
As for auto-translators I have thought about them, but more in the
context of all the SDL changes I've made than with these options changes.
Those using the shipped vim highlighting will have an idea about most of
what is now in error new or so on in SDL, but of course not everyone
uses vim. Plus, I couldn't figure out how to get the (non-language
based) syntax checking to flag certain things reliably.
My POV-Ray option sets are relatively small 10 or less - a page or two
at most - so I think updates should mostly be quick with the new code
telling me what to do. Do other have really huge option sets for some
reason I missed?
The moves of the photon and radiosity block settings from the parser to
options parsing will be more work, but also pretty much one for one by
name(*). With these settings in options I guess the option sets will be
larger as used, though, I hope in the end people will just be able to
mostly reference different, say, radiosity quality levels by pre-shipped
file settings.
Aside: One thing I should have mentioned is all of the different _level
settings could be combined into two (one each for message/trouble).
There are a bunch of them currently because it helps me while developing
to be able to look at things by sets / types.
Bill P.
(*) - Expect some around long enough to know some the radiosity settings
will be moving back into the options stage where they were initially.
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