POV-Ray : Newsgroups : povray.newusers : Making a pigment or texture directly from text {} : Re: Making a pigment or texture directly from text {} Server Time
23 Feb 2025 14:49:35 EST (-0500)
  Re: Making a pigment or texture directly from text {}  
From: William F Pokorny
Date: 23 Feb 2025 07:53:17
Message: <67bb1a3d$1@news.povray.org>
On 2/22/25 17:07, Bald Eagle wrote:
> if I want color, then I
> have to resort to making an average {} texture . . . and that starts to get
> involved and messy.

I doubt I completely understand what you want to do.

The yuqk fork has a list_object{} feature like bool_object{} - which in 
POV-Ray proper is called object{}). The list_object would let you define
up to 12 text objects, each supporting a texture (a 13th slot is the 
default texture for 3D points not inside any of the list's text-objects).

I'm not following the image_map part of the discussion. The image based 
/ driven textures / patterns are volumetric too - though in what way 
depends on the map type selected, for example. The object / inside tests
can be infinite in z, for example, by fixing the z coordinate at a value 
within the range of the text object's depth.

Aside: I believe clipka's uberpov had some sort of text page feature, 
though I confess to having never played with it. He posted an example 
image highlighting some SDL IIRC.

Bill P.


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