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On 2/22/25 17:07, Bald Eagle wrote:
> if I want color, then I
> have to resort to making an average {} texture . . . and that starts to get
> involved and messy.
I doubt I completely understand what you want to do.
The yuqk fork has a list_object{} feature like bool_object{} - which in
POV-Ray proper is called object{}). The list_object would let you define
up to 12 text objects, each supporting a texture (a 13th slot is the
default texture for 3D points not inside any of the list's text-objects).
I'm not following the image_map part of the discussion. The image based
/ driven textures / patterns are volumetric too - though in what way
depends on the map type selected, for example. The object / inside tests
can be infinite in z, for example, by fixing the z coordinate at a value
within the range of the text object's depth.
Aside: I believe clipka's uberpov had some sort of text page feature,
though I confess to having never played with it. He posted an example
image highlighting some SDL IIRC.
Bill P.
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