POV-Ray : Newsgroups : povray.bugreports : mesh camera ouput uv-mapping has a seam when I using the texture : Re: mesh camera ouput uv-mapping has a seam when I using the texture Server Time
23 Feb 2025 14:53:56 EST (-0500)
  Re: mesh camera ouput uv-mapping has a seam when I using the texture  
From: MichaelJF
Date: 16 Feb 2025 14:54:34
Message: <67b2427a$1@news.povray.org>
Am 16.02.2025 um 10:14 schrieb And:
> MichaelJF <fri### [at] t-onlinede> wrote:
>> Am 14.02.2025 um 11:32 schrieb And:
>>> "And" <49341109@ntnu.edu.tw> wrote:
>>>> Maybe I have post this issue several years ago.
>>>> When I use mesh_camera to output a uv-map texture(for other 3D software), I
>>>> found that the rendered area is not enough, it should extend the render area.
>>>> Has these problem been solved?
>>>>
>>>> attachment is POV-Ray's output.
>>>
>>> When it applied to model:
>>
>> Jaime Vives Piqueres has written a work-around several years ago.
>> Fortunately, he has restored this part of his website:
>>
>> http://ignorancia.org/index.php?page=mesh-camera
>>
>> Best regards
>> Michael
> 
> Well, he(or she @@) has already pointed out the problem.
> 
I admit, his (Jaime is a Spanish variant of the name James) repair_seams 
approach of smearing the textures is lossy and cannot always be used. 
But it helps with his statuettes. I myself have only used it for such 
purposes. But, if Blender helps, why not use it?

Best regards
Michael


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