POV-Ray : Newsgroups : povray.bugreports : mesh camera ouput uv-mapping has a seam when I using the texture : Re: mesh camera ouput uv-mapping has a seam when I using the texture Server Time
23 Feb 2025 15:08:44 EST (-0500)
  Re: mesh camera ouput uv-mapping has a seam when I using the texture  
From: MichaelJF
Date: 14 Feb 2025 10:06:25
Message: <67af5bf1$1@news.povray.org>
Am 14.02.2025 um 11:32 schrieb And:
> "And" <49341109@ntnu.edu.tw> wrote:
>> Maybe I have post this issue several years ago.
>> When I use mesh_camera to output a uv-map texture(for other 3D software), I
>> found that the rendered area is not enough, it should extend the render area.
>> Has these problem been solved?
>>
>> attachment is POV-Ray's output.
> 
> When it applied to model:

Jaime Vives Piqueres has written a work-around several years ago. 
Fortunately, he has restored this part of his website:

http://ignorancia.org/index.php?page=mesh-camera

Best regards
Michael


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