Am 14.02.2025 um 11:32 schrieb And:
> "And" <49341109@ntnu.edu.tw> wrote:
>> Maybe I have post this issue several years ago.
>> When I use mesh_camera to output a uv-map texture(for other 3D software), I
>> found that the rendered area is not enough, it should extend the render area.
>> Has these problem been solved?
>>
>> attachment is POV-Ray's output.
>
> When it applied to model:
Jaime Vives Piqueres has written a work-around several years ago.
Fortunately, he has restored this part of his website:
http://ignorancia.org/index.php?page=mesh-camera
Best regards
Michael
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