On 1/21/25 15:30, Bald Eagle wrote:
> The isosurface looks like a strange, but interesting result to me, because
> you're getting distortion of the square instead of the simple rotation like you
> do in the checker.
> It sort of looks like a camera iris - something to be pursued, I think.
Yes, I added a f_hypot(x,y) multiplier to the two 'rotation/shear terms'
to create something more interesting than the square-frame rotating and
shrinking.
Attaching two more mp4s. The one with the _BW.mp4 suffix removes that
f_hypot() multiplier.
The one with the _SinCosHyp.mp4 suffix adds a sin() then cos() wrap of
the f_hypot() multipliers. Done with the thought it might be
interesting. :-)
Bill P.
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Attachments:
Download 'matrixplayasiso_bw.mp4.dat' (37 KB)
Download 'matrixplayasiso_sincoshyp.mp4.dat' (30 KB)
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