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On 2/28/22 06:03, William F Pokorny wrote:
> In coming back to the tiling patterns for some povr testing, I
> suddenly(1) picked up 'new' isosurface issues with tiling's 13 and 14.
> On more digging, it looks like there are generic issues in these two,
> similar, patterns. Issues I fear exist in other tiling patterns too, but
> I've not gone looking for more grief as yet.
For the record and FWIW.
In working on documentation for yuqk created a test scene rendering all
27 tiling patterns to grey gradients with jitter off, but otherwise
heavy Anti-Aliasing (AA). Using an orthographic camera.
Picked up numerical noise with tiling patterns: 3, 12, 13 and 14.
Patterns 13 & 14 known about when I made the original post.
NOTE! Many things affect whether such numerical noise will show up or
matter. In typical scenes don't worry about this numerical noise - until
you see it and need to deal with it.
Attaching the image for 3 - rendered with v3.8 beta 2.
Bill P.
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