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Greeting wise ones,
When fiddling with meshes I came to conclusion that, if I rotate a mesh,
inside_vector assigned to it does not rotate together with mesh. As a
result, if I build a CSG like intersection with mesh and start rotating
that CSG, some imaginary parts appear and disappear from/to nowhere.
Is there any way to glue inside_vector to mesh so it gets transformed
together with it?
--
Ilyich the Toad
https://dnyarri.github.io/
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