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On 4/8/24 03:55, Thomas de Groot wrote:
> I noticed earlier in the code provided by Chris, that /inside/ the
> (sub-) macros he used a semicolon to end a texture. The original code of
> the granite macro did not have those and - iirc - they were not used as
> such any more since... POV-Ray 3.5? 3.6?
>
> Anyway, you can safely delete one of the two M_Granite textures,
> provided that you add a semicolon at the end of the declaration (and
> before invoking the texture obviously)
Hi.
FWIW. With my current yuqk fork(a) running what Bill posted, without the
second declaration of a M_Granite texture ID or the added semicolon, I get:
File 'granite_texture_1.mcr' line 580:
Parse Error:
Cannot assign uninitialized identifier 'M_Granite'
to non-optional LValue of:
'Tex'.
This error sometimes comes about due a prior, situationally, missing
semicolon.
Fatal error in parser: Cannot parse input.
Render failed
There are issues in all the recent parser variations with respect to
sometimes necessary, but missing semicolons. The yuqk fork has addressed
a few of them in its version of the parser, but certainly not all.
The worst cause flaky behavior during parsing without any notice
something has gone wrong.
Bill P.
(a) - A version compiled to allow lower case identifiers. Plus, I needed
to add the noise generator to use as the last argument to f_noise3d().
The inbuilt functions in official releases of POV-Ray always use noise
generator 2.
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