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Op 04/04/2024 om 18:12 schreef Alain Martel:
>
> Essentially, a material is just a wrapper for a texture plus an
> interior. So, if there is no interior, a material is effectively another
> name for a texture.
Yes, that is what I have always assumed. So, if something (a simple
macro) did work fine inside the original - material-based - granite
macro, and it does not when the material wrap is taken away, this could
mean that the original code worked fine... for the wrong reasons!
I have to think about this a bit more and explore deeper. I am not
satisfied yet...
Anyway, if the code generated by Chris R works fine, there is no reason
to avoid its use indeed, but it revealed something imho.
--
Thomas
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