POV-Ray : Newsgroups : povray.general : Details on layered textures/materials : Re: Details on layered textures/materials Server Time
3 May 2024 06:33:56 EDT (-0400)
  Re: Details on layered textures/materials  
From: Thomas de Groot
Date: 4 Apr 2024 04:04:30
Message: <660e5f0e$1@news.povray.org>
Op 3-4-2024 om 23:25 schreef Bald Eagle:
> "Chris R" <car### [at] comcastnet> wrote:
> 
>> So, somewhere, the parsing for layered textures inside of a material is
>> different than the parsing of layered textures when declaring a texture
>> identifier.
> 
> remove the texture {} wrapper
> 
> https://wiki.povray.org/content/Reference:Layered_Textures
> 
> You make a copy of the macro, and have a parallel macro with a slightly
> different name to make a texture rather than a material.   Then your developer
> heart will avoid any mRNA induced myocarditis.  :)
> 
> Once you declare the texture, then I think you can use that in a final texture
> definition with any other modifiers.  It seems to be just a matter of
> hierarchies and syntax at this point.
> 
> And I can tell you from experience that that "just" can drive you crazy.
> 
> - BE
> 
Hmmm... doesn't seem to be as /simple/ as that... Have you tried this? I 
am getting nowhere [drives me crazy indeed]

-- 
Thomas


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