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Op 26/05/2023 om 16:06 schreef Alain Martel:
> Le 2023-05-24 à 13:01, Mike Miller a écrit :
>
>> Thanks, I have not worked with POV's radiosity much. It can be very
>> slow on
>> complex scenes. I've been able to 'fake-it' with using only area
>> lights. I'm
>> sure I need to upgrade my hardware...requires wife intervention. ugg.
>>
>
>> Mike.
>>
>>
>
> Radiosity tend to dislike scenes with a lot of reflective and
> transparent objects.
>
> If that's your case, it MAY be worth it doing a multi-pass render.
> A pass without most of the reflection and with the transparent objects
> removed where you save the radiosity data.
> Use higher quality radiosity settings.
> Then, a second pass with all the reflections and transparent objects
> where you load the previously generated radiosity data. Use relaxed
> radiosity settings.
> As I have no personal experience with that technique, I can't give you
> advice about the details.
1) A bit old by now maybe, but I guess still valid for current versions:
http://news.povray.org/povray.general/thread/%3C4e81db88@news.povray.org%3E/
2) The attached pdf is a compilation about the subject, starting in
2008, but towards the end there are some more recent tips and tricks
which may be of interest.
--
Thomas
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Attachments:
Download 'clipkas pov-ray voodoo - radiosity.pdf' (119 KB)
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