POV-Ray : Newsgroups : povray.general : vrotate question : Re: vrotate question Server Time
18 Apr 2024 22:58:03 EDT (-0400)
  Re: vrotate question  
From: m@b
Date: 21 Jul 2022 15:09:21
Message: <62d9a461@news.povray.org>
On 21/07/2022 6:10 pm, jr wrote:
> hi,
> 
> "m@b" <sai### [at] googlemailcom> wrote:
> 
> (thanks for swift reply)
> 
> 
>> You moved the point along the x axis then rotated it by 45 degrees in x.
>> The 45 degree rotation has no effect as the point is still at y = 0, z = 0
> 
> no visible effect for the first point, agree, but I thought the rotation would
> (should!) still exist and propagate when subsequent points are calculated.
> 
> the next question, then, is how to specify a point <5,0,0> and corresponding
> vrotate()s to give me two separate X-axis rotations (as I tried with the two
> rotation vectors)?  do I have to pre-compute some point not-on-axis beforehand,
> or is there a "clean" way?
> 
> 
> regards, jr.
> 


This is hurting my brain a bit.

Reading the docs, the rotations are around the origin (<0,0,0>) so

   #local p2_ = vrotate(<5,0,0>,<45,i_,45>);
   sphere{p2_, 1}

is equivalent to:

   sphere{<0,0,0>, 1 translate<5,0,0> rotate<45,i_,45>}

Not quite sure what you want to achieve.

m@


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