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Wasn't it Warp who wrote:
> You either put all the #declared mesh identifiers in an array and
>you index that array with your frame number, or you can write the
>meshes directly in the include files (and not as #declared identifiers)
>and then #include that include file directly (perhaps inside an
>object {} block if you want to eg. transform it).
Or you could be more clumsy and use Parse_String.
#include "strings.inc"
#declare OBJECTNAME = concat("MYMESH",str(frame_number,0,0))
object { Parse_String(OBJECTNAME)
...
}
--
Mike Williams
Gentleman of Leisure
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