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"jr" <cre### [at] gmail com> wrote:
> negatively scaling a given axis can often do the trick, eg '<-1,1,1>' to flip X,
> unsure about your situation.
Maybe I need to change the camera settings? - :
// Include file generated by Bullet Physics Playground
// 2026-06-23 19:33:14 by koppi
#declare use_focal_blur = 0; // 0=off 1=low quality 10=high quality
camera {
location < -47.0793, 40.3916, -2.00584 >
right - image_width/image_height*x
look_at <816111, -576540, 37955.3> angle 66.2759
sky <0.576982, 0.816757, 0.000449072>
#if(use_focal_blur)
aperture 0
blur_samples 10*use_focal_blur
focal_point <0, 0, 0> confidence 0.9+(use_focal_blur*0.0085)
variance 1/(2000*use_focal_blur)
#end
}
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