POV-Ray : Newsgroups : povray.general : a little ray tracer : Re: a little ray tracer Server Time
4 May 2026 18:39:42 EDT (-0400)
  Re: a little ray tracer  
From: jr
Date: 4 May 2026 15:10:00
Message: <web.69f8eeda1235ce7848bf72fa6cde94f1@news.povray.org>
hi,

ingo <ing### [at] nomailcom> wrote:
> Why is POV-Ray (development) in decline? Lack of developers? Realy?

I like Mr's take (for which thanks) -- "...train is steadily moving forwards..."


> Look at the wealth of include files.
> What if we can compile an include file, use it as a dll? What if after
> some time it gets integrated in the core?
> ...
> A glimpse of the goal:
>
> Scene SDL
> │
> ├--> Raytracer backend       (analytical intersection, BVH/R-tree) ←
> reference
> |--> Path tracer backend     (physically based)
> |--> OpenGL / Vulkan backend (realtime preview, all geometry meshed)
> |--> STL / mesh backend      (3D printing, watertight meshes)
> |--> Audio backend           (acoustic simulation)

ideally, yes.  however

> ... English bridges the gap between my Dutch and your French. What
> if there is no gap at all, in coding language? Front end, back end
> middle ware all in the same language. Coders and users speak the same
> language, they all "code". That removes "friction". That can enhance the
> product.

what happened to "variety is the spice of life" ?!  different languages (both
computer and human) all have their strengths and weaknesses, and I see nothing
"wrong" with "multi-language" projects.



@Bald Eagle.
> ...the sor {} object...

yes, "unfinished business", write.


regards, jr.


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