POV-Ray : Newsgroups : povray.animations : Bullet physics engine test : Re: Bullet physics engine test Server Time
21 Apr 2026 21:27:59 EDT (-0400)
  Re: Bullet physics engine test  
From: jr
Date: 20 Apr 2026 10:35:00
Message: <web.69e6387388b2671d48bf72fa6cde94f1@news.povray.org>
hi,

"Cossack " <nomail@nomail> wrote:
> just a small demonstration .;]

very nice.  (and yes, (many) questions :-) like Leroy's, was it rendered on the
phone ?)


"Kenneth" <kdw### [at] gmailcom> wrote:
> Very cool!
>
> I have always wanted to play with this 'bullet physics' code in POV-ray, but I
> have no idea how to get it to run in MS Windows, or if it is even available in a
> 'Windows friendly' form. (I am not a C/C++ programmer.)
>
> Has anyone in the POV-ray community ever built a version that will run? I seem
> to vaguely remember *someone* doing that in the past...or maybe it was just for
> Linux/Unix?

I found the attached 2003 code by Alain Ducharme in TdG's (extensive) archives,
a "Povray rigid ball dynamics simulator", not quite "bullet physics" but...  all
in SDL, no other languages needed; I'm sure that there will be other code, 30+
years is a long time.  there is no explicit mention of licensing, but the author
writes "in the meantime, you may wish to collapse the required macros into your
main SimBall .pov files" -- sounds "permissive".  two (quickly rendered :-))
animations AD wrote:
<drive.google.com/file/d/1YASVkhbwLadwsHq3tuSlJZWRklMttItK/view?usp=sharing>
<drive.google.com/file/d/1vjarr_s4miZQqaDZQY6ztNMxMsdVAloH/view?usp=sharing>


regards, jr.


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