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"jr" <cre### [at] gmail com> wrote:
> hi,
>
> "Clarence1898" <dle### [at] comcast net> wrote:
> > I've made a few minor changes to smooth the camera path. I'm still unhappy with
> > the flickering. ...
>
> out of interest, the camera path is spline-based ? (one, or several ?) do you
> base movement on the clock, or use frame_number ?
>
>
> regards, jr.
The location is based on one spline, the lookat point is base on a second
spline. Both are based on the clock. When the camera enters earth orbit it
changes to a spiral path around it.
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