POV-Ray : Newsgroups : povray.binaries.images : anaglyph of a cave setting : Re: anaglyph of a cave setting Server Time
16 Apr 2026 15:28:52 EDT (-0400)
  Re: anaglyph of a cave setting  
From: Kenneth
Date: 9 Apr 2026 19:10:00
Message: <web.69d831013b9fe2c0e83955656e066e29@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> So, I know that you have been playing with this for a while, and have (probably)
> read Paul Bourke's write-ups on this, and are (probably) using a mesh camera.
>
No, this time I didn't use any of POV-ray's included mesh_cam scenes as a
starting point (in the scenes/camera/mesh_camera folder, specifically the
meshcam_persp_demo). Instead, I took an 'old world' approach of simply using two
left/right camera views in a scene.

Back in May of 2023, I did experiment with the mesh camera to try and make
anaglyphs. See my comments and image tests in Josh English's thread, starting
about midway through the various replies...

https://news.povray.org/povray.binaries.images/thread/%3C64588ca4%40news.povray.org%3E/?mtop=441115

I had to re-read that entire thread, to re-familiarize myself with what I had
done! (Us 'old folks' have a way of forgetting things, ha.) But my final
anaglyph result there also exhibited the '3D distortion' that I mentioned--
which was probably a natural result of the way I used the mesh camera (perhaps
the same way as in my experiments here, when using camera rotation rather than
x-displacement.)  Maybe that distortion could have been eliminated somehow if I
had kept at it, but I could not fully understand the meshcam code or math.

Although, I might revisit that code...


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