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"Leroy" <whe### [at] gmail com> wrote:
>
> Beautiful! I sat back from the screen a good distance and I was there:)
> Didn't notice the ghosting.
>
Thanks!
Here's an earlier test, while I was working out my scheme. The scene itself
makes no physical sense, it was just to test some moving objects and camera
parameters.
I also had to figure out how the scene's 'clock' should work when objects
actually move. For my initial left/right grayscale animation, the frames
continually *alternate* between left/right views-- frames 1 and 2 are a stereo
pair, then frames 3 and 4, etc.-- so the clock needs to 'back up' slightly for
the even-numbered frames. Otherwise, there would be a slight and incorrect
positional shift of the objects, between each image in a stereo pair.
This alternating-view scheme is just easier for me to work with, rather than
running TWO separate animations to get left and right views. And I can more
easily copy/combine/color each pair later, in a secondary scene set-up.
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Attachments:
Download 'anaglyph_animation_test_4.mp4.dat' (2418 KB)
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