POV-Ray : Newsgroups : povray.general : about #debug : Re: about #debug Server Time
16 Apr 2026 08:06:27 EDT (-0400)
  Re: about #debug  
From: Bald Eagle
Date: 7 Apr 2026 08:35:00
Message: <web.69d4f92af5eb3fcdda82d88b25979125@news.povray.org>
"GioSeregni" <gms### [at] hotmailcom> wrote:

> I'm not sure I understand what you mean (epsilon?)

"Epsilon" is a mathematical concept or symbol used to represent the smallest
value obtainable without actually being zero.
In programming, it is just used as some small value to represent the difference
between 2 values, or just a very small number - such as for use in adding or
subtracting from surfaces in POV-Ray to avoid coincident surface artefacts.


> In any case I eventually have to clean up
> duplicates and corruptions from my 4 decimal approximation.

I have not done any work with processing large meshes, so I don't know if this
will be of any help.

Can you use an octree to limit the number of vertices that you have to check
against any other for duplicates?   The pre-sorting might seem like a large
up-front cost, however the subsequent checking to see if any other vertices in
that cube have similar connections might be well worth it.

Surely there has to be some prior art to search.   Graphics Gems, academic
papers, internet article.   RedBlob games, Stack Exchange, Stack Overflow,
internet articles, YouTube videos...

It has to be a common problem with so many mesh-based applications.

- BE


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