POV-Ray : Newsgroups : povray.general : about #debug : Re: about #debug Server Time
16 Apr 2026 08:06:27 EDT (-0400)
  Re: about #debug  
From: GioSeregni
Date: 7 Apr 2026 03:35:00
Message: <web.69d4b348f5eb3fcdb9ac97ab59126100@news.povray.org>
sorry ...
maybe we meant two different things
There could be two problems

1) in a triangle a vertex can become the same as another because
a value as 100,123407 becames 100,1234 which is already at another vertex
So the triangle is corrupts

2) two different triangles, because 100,123407 <> 100,1234 can become the same
triangle cutting off excess decimals

but if I always formatted the string output for pov ray,
I think comparing strings using various instrings is the least expensive method,
because it does not have other complex mathematical operations...
in any case I always have a redundant triangle in the mesh.. and I have to
eliminate it..


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