POV-Ray : Newsgroups : povray.general : POV-Ray Origins : Re: POV-Ray Origins Server Time
28 Mar 2026 14:48:01 EDT (-0400)
  Re: POV-Ray Origins  
From: GioSeregni
Date: 27 Mar 2026 16:35:00
Message: <web.69c6e92851ecd2883d6ac93f59126100@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> On 2026-03-27 8:55 a.m., GioSeregni wrote:
> >
> > I met David Buck on Facebook group, and I'm happy to see him here too.
> > I'm very grateful to him.
> > I've been on POV-ray almost every day since the DKB days.
> > I still have a booklet that was published in Italy around that time,
> > attached to a PC magazine, with the DKB disk.
> >
> > one of the first tests of my DXF to DKB parser
> >
>
>
> What I've always loved about the DKBTrace / POV-Ray community is that
> they took what they had and ran with it to create converters and
> generators that helped reduce the effort required to create models and
> scenes.  There are lots of tools that generate spirals, trees, leaves,
> blades of grass, and tons more.  As I said, I released it to allow
> others to have fun with it as well and I'm delighted to see how that
> turned out.
>
> David

In 1987 I was a young architect 36 years old, so I found DKB very usefull to
check and to present my projects.
Today, many nany years later, I create 3D models by 3D print, so PovRay, and my
editor-converter DXF/Pov-inc/STL is ever on my desk!


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