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"laser" <nomail@nomail> wrote:
> I'm a programmer.
I am . . . shocked. ;)
> I probably have seen the raytracer you mention, but I can't quite remember what
> it was like right now.
https://wiki.povray.org/content/Documentation:Tutorial_Section_3.8#SDL_tutorial:_A_raytracer
> I mostly go right to "Image Digest" and don't always
> read the posts
I'm sure if you've just been skimming, then you must be a very busy guy.
> (but I have seen your name often :-) )
Well, yeah. I've been playing with this for a long time now, and have
progressed from kindergarten level stick figure renders to refactoring and
debugging the source code.
>
> If you want to see some of the stuff I've done,
Thanks - I look forward to reading/watching all that.
(Loved the Pink Floyd article!)
> An x86 assembly raytracer I wrote
Jeez. I haven't written assembly since I bought a pamphlet that taught me to
write assembly for my Commodore Vic-20 and save the code on a tape drive. :O
> And a GLSL version can be viewed on my shadertoy
> page: <www.shadertoy.com/user/mrmcsoftware>
What's up with shadertoy? I can't get the site to open on any machine or
browser that I've tried. For a long while now.
It's one of my primary references for helping me get my brain solidly into
functional-programming mode. :(
> Sorry about all the self-promoting, but they all are along the same lines we're
> talking about - unorthodox ways of doing raytracing.
Hopefully you make regular visits - it's always nice to see other people's work
- for inspiration, learning, and just simple enjoyment.
Nice to finally meet you.
- BE
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