POV-Ray : Newsgroups : povray.general : Post something : Re: Post something Server Time
28 Mar 2026 15:00:50 EDT (-0400)
  Re: Post something  
From: laser
Date: 24 Mar 2026 18:35:00
Message: <web.69c311074fed6263b5e70e3d617a575b@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "laser" <nomail@nomail> wrote:
>
> > I'm modifying a compiler I wrote that was for an assignment in my compilers
> > college course many years ago.  I've expanded the grammar to be a fully usable
> > language rather than a "toy" language.  So, of course, I just had to create a
> > raytracer for it.
>
> Excellent.
> Curious what you do professionally?
>
> Have you seen the raytracer that you can write in SDL?
> I've done about 3 different versions of that so far.
>
> - BE

I'm a programmer.  A compiler is outside of my normal range of coding, though I
have written various configuration (and similar) scripting languages (but that's
interpreted not compiled).

I probably have seen the raytracer you mention, but I can't quite remember what
it was like right now.  I mostly go right to "Image Digest" and don't always
read the posts (but I have seen your name often :-) )

If you want to see some of the stuff I've done, you can see some examples on my
youtube channel (mostly tutorials lately, and my earlier videos contain many
raytracings) (my channel only has 42 videos, so it wouldn't take long to look
through): <www.youtube.com/MrMcSoftware/videos>

An x86 assembly raytracer I wrote (not the one I first posted about) is covered
in my assembly language videos and a little bit in my "My Projects: Pathtracing,
Raytracer (x86 Assembly, Amiga, Linux & Windows), Tesla Coil Use & More" video -
it was based on my assembly raytracer I wrote for a CPU I designed and first
appeared in my video "My Logisim CPU / Computer - Now With Floating Point (FPU)
(Fractals, Raytracer, Etc.)".  And a GLSL version can be viewed on my shadertoy
page: <www.shadertoy.com/user/mrmcsoftware>
Sorry about all the self-promoting, but they all are along the same lines we're
talking about - unorthodox ways of doing raytracing.


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