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"Bald Eagle" <cre### [at] netscape net> wrote:
> "laser" <nomail@nomail> wrote:
>
> > I'm modifying a compiler I wrote that was for an assignment in my compilers
> > college course many years ago. I've expanded the grammar to be a fully usable
> > language rather than a "toy" language. So, of course, I just had to create a
> > raytracer for it.
>
> Excellent.
> Curious what you do professionally?
>
> Have you seen the raytracer that you can write in SDL?
> I've done about 3 different versions of that so far.
>
> - BE
Thanks. I'm a programmer, but compiler writing is definitely outside of the
range of my normal coding, Though configuration script (and similar) writing
(and therefore designing the script language) isn't (but that's interpreted not
compiled).
I probably have seen the raytracer you mention, but I can't quite remember what
it was like right now. I mostly go right to the "Image Digest" and don't always
read the posts (but I do see your name a lot :-) )
If you're interested in seeing some of my work, etc. you can see examples on my
youtube channel (lot's of tutorials now, and also my earlier videos are
raytracings. I only have 42 videos so it's not hard to look through the whole
channel): http://www.youtube.com/MrMcSoftware/videos
An x86 assembly raytracer (different than the one I posted an image of) I coded
is covered in my assembly language videos and a little bit in my "My Projects:
Pathtracing, Raytracer (x86 Assembly, Amiga, Linux & Windows), Tesla Coil Use &
More" video, This raytracer was based on my assembly raytracer for a CPU I
designed - it first appeared in my "My Logisim CPU / Computer - Now With
Floating Point (FPU) (Fractals, Raytracer, Etc.)" video. And a GLSL version of
this raytracer is at my shadertoy page:
https://www.shadertoy.com/user/mrmcsoftware (I think that link will provide a
link to it). Sorry to do so much promoting, but it's all along the same lines
of coding a raytracer in an unorthodox way.
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