|
 |
"LanuHum" <Lan### [at] yandex ru> wrote:
> Create that bolt in the blender for the entire scene, select the render Cycles,
> set the output image size to 38400x21600 and count the seconds until the
> computer dies.
> Thanks. The best option for me is this:
>
> isosurface {
So, I'm trying to understand: you're trying to model this in POV-Ray or Blender?
A helix is a fairly simple thing to model, and you could make one with the exact
profile that you want by creating a mesh with smooth triangles.
The basic helix is:
X = radius * cos (T);
Y = B * T;
Z = radius * sin (T);
And you just sort of model the profile, spin it a bit, and make quads that you
split into triangles. If you go around once, you can probably just make that one
small mesh and union {} together a string of them.
- BE
Post a reply to this message
|
 |