POV-Ray : Newsgroups : povray.general : Help: How to create a bolt? : Re: Help: How to create a bolt? Server Time
11 Mar 2026 03:19:18 EDT (-0400)
  Re: Help: How to create a bolt?  
From: Bald Eagle
Date: 10 Mar 2026 13:00:00
Message: <web.69b04dd69c1bf2d9f625f77c25979125@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:

> Create that bolt in the blender for the entire scene, select the render Cycles,
> set the output image size to 38400x21600 and count the seconds until the
> computer dies.


> Thanks. The best option for me is this:
>
> isosurface {

So, I'm trying to understand: you're trying to model this in POV-Ray or Blender?

A helix is a fairly simple thing to model, and you could make one with the exact
profile that you want by creating a mesh with smooth triangles.

The basic helix is:
X = radius * cos (T);
Y = B * T;
Z = radius * sin (T);

And you just sort of model the profile, spin it a bit, and make quads that you
split into triangles. If you go around once, you can probably just make that one
small mesh and union {} together a string of them.

- BE


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