POV-Ray : Newsgroups : povray.newusers : arbitrary camera path in animation : Re: arbitrary camera path in animation Server Time
27 Jan 2026 10:03:37 EST (-0500)
  Re: arbitrary camera path in animation  
From: Kenneth
Date: 26 Jan 2026 13:05:00
Message: <web.6977ac55c1a0a2abe83955656e066e29@news.povray.org>
Anton Sherwood <bro### [at] poboxcom> wrote:
> >
> > Can I define an array of points and have the camera shoot from each of them?
>
> .. oh i think i found it in the docs.

Did you find the Spline_Trans(...) macro, in 'transforms.inc'?

That is what I would use. It takes a spline--made from your designated points--
then the macro is used in a camera, which will follow the spline.

There is a nice animated demonstration scene included with POV-ray, called
'splinefollow.pov', in scenes\animations. Take a look.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.