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"ingo" <nomail@nomail> wrote:
> "jr" <cre### [at] gmail com> wrote:
> > 'clockless_animation'
>
> or I misunderstood? clockless_animation is useful if only the camera itself
> moves and nothing in the scene. Also for normal cameras and normal. Parse the
> scene, build the tree structures and keep them in memory. Moving the camera is
> "just applying matrix transforms". (probably tanking a few shortcuts here and
> there)
or perhaps I misunderstand. (wouldn't be the first time :-)) right, but does
anything in the scene have to move ? thinking an array (csv file ?) of camera
"details" and use that to instantiate a set/list of cameras should work.
kind of unrelated, could the "camera slit" not also be had/"emulated" using
partial output ?
<wiki.povray.org/content/Reference:General_Output_Options#Partial_Output_Options>
regards, jr.
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