"jr" <cre### [at] gmail com> wrote:
> 'clockless_animation'
or I misunderstood? clockless_animation is useful if only the camera itself
moves and nothing in the scene. Also for normal cameras and normal. Parse the
scene, build the tree structures and keep them in memory. Moving the camera is
"just applying matrix transforms". (probably tanking a few shortcuts here and
there)
ingo
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