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hi,
"ingo" <nomail@nomail> wrote:
> ...
> It would be nice if there also was a build in frame local clock for animation.
> The slit above would move along the image resolution in the frame_clock period
> [0,1] in horizontal direction. Only the pixels that are under the slit are
> written to file. At the same time one can move an object around using the
> frame_clock in the same way it is done with the global clock. The whole camera
> idem.
is not 'clockless_animation' useful in this context ? aiui, the "slit" would
not move (no reparsing) but the camera could be re-positioned per frame.
regards, jr.
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