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"Bald Eagle" <cre### [at] netscape net> wrote:
> I may or may not get the opportunity to try this, but it would be useful to plot
> expected normal scalar values as an overlay, and also render the potential
> vector-promoted scalar values to see if they give the same results.
Well I did. And it was as (unnecessarily) annoying, confusing, frustrating, and
difficult as these things always are.
I'm very interested in what the/your expected result is.
(very cool version statement - you have a lot of clever little things in your
scenes)
#version max (3.5, min (3.8, version));
global_settings { assumed_gamma 1 }
light_source { <(frame_number = 2? 1: -1), 1, -1.4> * 1000, rgb 1 }
camera
{ location -6 * z
right x
angle 30
}
#declare OriginalFunction =
function
{ max
( select (x - 1, 1, select (x - 2, 0, 1)),
select (y - 1, 1, select (y - 2, 0, 1))
)
}
#declare Pattern = function {
spline {
0, <0, 0, 0>,
1, <1, 1 ,1>
}
}
#declare VectorValues =
normal {
average
normal_map {
[function { Pattern (OriginalFunction(x, y, z)).red}]
[function { Pattern (OriginalFunction(x, y, z)).green}]
[function { Pattern (OriginalFunction(x, y, z)).blue}]
}
}
#declare Function = 1;
#switch (Function)
#case (0)
box
{ 0, 3
pigment { rgb <1, 0.5, 0.5> }
normal
{
function {OriginalFunction (x, y, z)}
accuracy 0.1
}
translate <-1.5, -1.5, 0>
}
#break
#case (1)
box
{ 0, 3
pigment { rgb <1, 0.5, 0.5> }
normal
{
VectorValues
accuracy 0.1
}
translate <-1.5, -1.5, 0>
}
#break
#end
#declare Ext = 5;
#for (Y, -Ext, Ext)
#for (X, -Ext, Ext)
text { ttf "arial.ttf", str (OriginalFunction (X, Y, 0), 0, 0), 0.02, 0.0
translate <-0.25, -0.25, 0> scale 0.5 translate <X, Y, -0.01> pigment {rgb
z*0.5} no_shadow}
#end
#end
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Attachments:
Download 'cousinricky_normals.png' (19 KB)
Preview of image 'cousinricky_normals.png'

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