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No idea if any of this mechanical parroting will make any sense or yield fruit,
but I have a little time before heading out for the night.
"Show a code sketch of the decoupling and Suggest tests for each module"
raytracer in POV-Ray, followed by test suggestions for each module.
Code Sketch: Modular Decoupling
1. SceneGraph Module (Neutral Representation)
// scenegraph/Scene.h
#pragma once
#include <vector>
#include <memory>
#include "Object.h"
#include "Camera.h"
#include "Light.h"
class Scene {
public:
std::vector<std::shared_ptr<Object>> objects;
std::vector<std::shared_ptr<Light>> lights;
std::shared_ptr<Camera> camera;
void AddObject(std::shared_ptr<Object> obj);
void AddLight(std::shared_ptr<Light> light);
void SetCamera(std::shared_ptr<Camera> cam);
};
2. Parser Module (No Rendering Dependencies)
// parser/SceneParser.h
#pragma once
#include <string>
#include "../scenegraph/Scene.h"
class SceneParser {
public:
static std::shared_ptr<Scene> ParseFromFile(const std::string& filename);
3. Adapter Module (SceneGraph → Core Raytracer)
// adapter/SceneAdapter.h
#pragma once
#include "../scenegraph/Scene.h"
#include "../core/RenderScene.h"
class SceneAdapter {
public:
static std::shared_ptr<RenderScene> ConvertToRenderScene(const
std::shared_ptr<Scene>& scene);
};
4. Raytracer Module (No Parser Dependencies)
// core/RenderScene.h
#pragma once
#include <vector>
#include "RenderableObject.h"
#include "LightSource.h"
#include "Camera.h"
class RenderScene {
public:
std::vector<RenderableObject> renderables;
std::vector<LightSource> lights;
Camera camera;
void Render();
};
Suggested Tests for Each Module
🔹 Parser Module
Unit Tests
Parse valid scene file → returns correct SceneGraph structure.
Parse invalid syntax → throws descriptive error.
Parse edge cases (empty file, nested macros, etc.).
Mock Tests
Mock file input and assert SceneGraph output structure.
🔹 SceneGraph Module
Unit Tests
Add/remove objects and lights.
Validate camera assignment.
Ensure deep copies or shared_ptrs behave correctly.
Integration Tests
Construct a Scene manually and verify structure.
🔹 Adapter Module
Unit Tests
Convert SceneGraph with known contents → RenderScene with expected
renderables.
Handle missing camera or lights gracefully.
Mock Tests
Mock SceneGraph and assert correct RenderScene output.
🔹 Raytracer Module
Unit Tests
RenderScene::Render() with minimal scene → produces image buffer.
Test bounding volume hierarchy, intersection logic, shading.
Performance Tests
Render large scenes and measure frame time.
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