POV-Ray : Newsgroups : povray.programming : "Clean" debugging : Re: "Clean" debugging Server Time
7 Nov 2025 09:04:53 EST (-0500)
  Re: "Clean" debugging  
From: Maetes
Date: 30 Oct 2025 16:00:00
Message: <web.6903c23446e6a89db8f85d3b30225ff5@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:
> On 2025-10-23 14:16 (-4), Leroy wrote:
> > How about using debug.inc? It has some of the stuff you talked about.
>
> I looked at it years ago, and decided it didn't *quite* fit my needs.
> Taking another look at it just now, it seems that the macros are too
> general for my tastes.  I might use it if it fits exactly my needs, but
> then I'd have to remember check it for every project.  It just seems
> easier to write custom macros for each project.

What do you expect?

As written, I had already started with something like this. That you can tell
the debug "class" waypoints (executed macro X), pass variables, store everything
in a log file...

We could collect ideas.

I'm good at that. I'm lousy at textures and object design, but a good
programmer. If others would help me in exchange with textures and media without
me having a heart attack ...

...... that would be a extremly good deal for me.


Ma

PS:
I need a damn planetary atmosphere. A variable one, that really works with
serveral objects and sizes, and that I understand. Yes, I have found some
Threads here in the forum, but ... (heart attack)


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