|  |  | "ingo" <nomail@nomail> wrote:
> Not sure what you mean here, you can chop up any scene file in multiple include
> files and use a "render file" that unites them.
I can.  But I have a very military mindset when it comes to separability.
One is none.
If you CAN lose it, you WILL.
If a part can be "captive" rather than fully removable, do so.
I want a tar, zip, something file that is easily navigated for clean editing
without the clutter of constants and macros and functions, but is still all
right there in the SAME file.
I have many threads where I expand on all of this, but if I could svae an entire
directory structure with all of those includes, that would work for me too.
You yourself commented on the utility of an SQlite structure, which I applauded.
I have downloaded many scenes where I was missing the necessary variables or
include files.  Wrap them all up and keep them all together as a (still
immediately useable) package.  Even better if I can package that code into the
render image itself as metadata or a zip or pdf inside of a jpg/png.
You store ONE file - and either you have it or you don't.  You don't have to
worry about if you have missing pieces that you have to track down, or may be
gone forever.
- BW
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