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yesbird wrote:
> Next challenge is to animate them properly,taking into account different
> rotation speeds of the shafts.
Also, put a dot (union a sphere onto your gears) to mark the rotational
position.
First, this gives a much nicer visual effect, because it gives your eye
something to lock onto and make better sense of the rotation.
Second, if you're going to make a cyclic animation, you need to have all of the
dots line up with where they started.
For long gear trains, that might be a LOT of frames.
You can likely put multiple dots on the gears so that you can use a fraction of
the frames to get a good cyclic result.
I can tell you now: That would make a valuable macro.
- BW
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