POV-Ray : Newsgroups : povray.binaries.images : Toy gearbox : Re: Toy gearbox Server Time
19 Oct 2025 10:35:00 EDT (-0400)
  Re: Toy gearbox  
From: Bald Eagle
Date: 18 Oct 2025 19:25:00
Message: <web.68f4215615fc4a321f9dae3025979125@news.povray.org>
yesbird wrote:

> Next challenge is to animate them properly,taking into account different
> rotation speeds of the shafts.

Also, put a dot (union a sphere onto your gears) to mark the rotational
position.

First, this gives a much nicer visual effect, because it gives your eye
something to lock onto and make better sense of the rotation.

Second, if you're going to make a cyclic animation, you need to have all of the
dots line up with where they started.

For long gear trains, that might be a LOT of frames.
You can likely put multiple dots on the gears so that you can use a fraction of
the frames to get a good cyclic result.

I can tell you now:  That would make a valuable macro.

- BW


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