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> In my Mesh Camera experiments I stole some code from Jaime Vives
> Piqueres on how to save the meshes to files once I had generated them so
> subsequent renders went faster.
I saw your work and examples, it was useful when I started exploring the
mesh_camera, so thanks.
I'm creating them as an inc file also, except I'm creating them from C/C++.
But the issue remains, for high resolution images reading the mesh data is slow.
But without (efficient) antialiasing I've decided to drop this as an option.
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